Dink smallwood hd editor for pc1/30/2024 The FreeDink data (the sounds and music for FreeDink, and the original Dink adventure) and DFArc 3 (the frontend, for playing dmods) are separate files. Something to note about this file is that it only includes the game engine. FreeDink isn't incomplete compared to other versions of Dink, it's just still being made even better, whereas the other versions were released and forgotten about a long time ago. Don't let the fact FreeDink is still being developed scare you, either. Additionally, FreeDink is available for Linux and OS X (among others), potentially reaching a wider audience than the old Windows-only versions. Personally, I'm a Windows user, and I've switched from mostly using v1.08 Aural+ to play and create dmods, to solely using FreeDink. Err, alternatively, being polite might work, too. Don't forget to insult the size of his FreeDink. If you ever run into problems, be sure to send vitriolic complaints to the author, Beuc. AND MORE! Many bugs and problems regarding both playing Dink and developing dmods for it have been addressed, and as FreeDink is still in active development, continue to be addressed. *AAH* Sugarsmooth, featurerich, ample and loving, it will fulfil all your dmod playing wishes. Unfortunately, that's the only thing DinkHD is good for, as it has serious problems running dmods, and generally doesn't feel as stable or as polished as it could be.įreeDink, on the other hand, FreeDink. Seth Robinson, the creator of Dink himself, made Dink Smallwood HD in 2011, which ported the game to 'smart'phones. The last official regular version of Dink, v1.08, was released all the way back in 2006, and has trouble working on newer versions of Windows, belching, stuttering and blowing smoke like the old engine that it is. Improve distro integration some more (Desktop and AppStream files)įreeDink is the best way to play Dink in 2014. Updated translations: Danish, German, Esperanto, French, Brazilian Portuguese, Russian, Swedish New translation for the engine strings in Friulian (thanks Fabio Tomat) updated Spanish translation (thanks Francisco Javier Serrador) Sprites colors are more stable after a palette change and a savegame load to a different palette (compatibility with 1.08) Somehow the segfault wasn't triggered in the past. Fix historical segfault in DinkC busy() (off-by-one array out of bounds). Can skip Mom's first dialog line when quickly starting a new game sp_custom now works for sprite 1 instead of crashing the game (unlike 1.08, that's an improvement ) sp_custom returns 0 rather than -1 if the lookup key doesn't exist (compatibility with 1.08) Fix 'make_global_function' and 'load_map' DinkC functions Fix portability when saving a FreeDinkedit screen for the first time Never recreate an empty dink.dat in the game, even if there's a problem opening it (avoids potential corruption when running both the game and an editor at the same time). Fix game freeze in The Scourger (in DinkC: cancel concurrent fade_up() and fade_down()) Game engine translations are loaded under Windows. DinkC console is toggled when Alt-C is pressed (no more creating a key-xx.c with just "show_console()" inside). Debug mode is toggled once when Alt+D is pressed (no more fighting with continous toggling). Default harware-accelerated (OpenGL) rendering FreeDinkedit now uses layout-independent scancodes - no longer searching where '[' or '`' was relocated. shortcuts and custom D-Mod keys) on Windows. FreeDink respect local keyboard layout for keys (ALT+. Runs in current resolution so leave the screen clean if something goes wrong (no more stuck in 640x480).Īlso smoother full-screen / windowed toggle. Enforce full-screen aspect ratio (no more 4:3 stretched to 16:9). Rewrite graphics/sounds/inputs against SDL2
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